AI Insights · Timothy · October 2023
Top 5 Cooking Games on Android in Central America, Q3 2023
Discover how the top 5 cooking games performed on the Android platform in Central America during Q3 2023, with insights on downloads, revenue, and active users.
During the third quarter of 2023, the top 5 cooking games on the Android platform in Central America showcased varied performance metrics, highlighting their popularity and engagement levels. Let's delve into the weekly trends for downloads, revenue, and active users for these games. All data is sourced from Sensor Tower.
Burger Please! by Supercent, Inc. demonstrated impressive weekly download figures, peaking at approximately 210K in late July before experiencing a decline to around 36K in early September. The game saw a notable increase in active users, starting with about 647K at the end of June and culminating at nearly 1.14M by the end of September. Weekly revenue also showed fluctuations, reaching a high of about $179 in late July and closing the quarter at around $127.
Good Pizza, Great Pizza from TapBlaze maintained steady weekly downloads throughout the quarter, with numbers oscillating between 62K and 80K. Active user counts remained relatively stable, starting at 383K in late June and ending close to 386K in late September. The game experienced weekly revenue highs of around $757 in early July, with a slight dip to approximately $245 in late August before recovering to $435 by the end of September.
Pizza Ready!, another title from Supercent, Inc., saw a significant rise in weekly downloads shortly after its release in mid-July, peaking at about 126K in mid-August before tapering off to around 36K by the end of September. Active user numbers grew from 41K in late July to a peak of approximately 188K in mid-August, stabilizing at around 123K by the quarter's end. The game’s weekly revenue reached its zenith at around $190 in late August, ending the quarter with approximately $58.
Sandwich Runner by 株式会社ドワンゴ saw consistent weekly downloads, fluctuating between 24K and 54K throughout the quarter. The game’s active user base remained robust, starting at around 504K and closing the quarter with approximately 560K. Notably, there was no revenue data reported for this title during the period.
Masha and the Bear Pizza Maker from DEVGAME KIDS games experienced moderate weekly downloads, peaking at about 53K in early July and decreasing to around 26K by the end of September. Active users began at 48K in late June, reaching a peak of approximately 64K in early July, and ended the quarter at around 41K. Weekly revenue was relatively stable, reaching around $123 in mid-August and closing the quarter at approximately $69.
For more detailed insights and data on app performance, visit Sensor Tower.